![]() The brothers, of course, can't turn an invitation like this down and the two of them rush toward the castle immediately while being greeted by dozens of Toads and Lumas (Both Mario and Luigi will be active if two people are playing, as well as 2 more players who can take control as Co-Star Lumas). Except this year, Rosalina states that she'll also be there to celebrate the landing of something new in the kingdom: a magical wishing comet that can grant wishes to the residents once Rosalina casts a spell on it. ![]() Meanwhile, late at night in the Mushroom Kingdom, Rosalina sends both Mario and Luigi their usual invitation to this year's annual star festival. The two of them laugh loudly and escape out of the Cosmos of Illusion through the portal to take over the Mushroom Kingdom and the entirety of Planet Earth. But suddenly, the woman is attacked by two more dark figures behind her. Deep inside the portal in another dimension in outer space, a dark and mysterious woman launches a glowing comet straight out of the portal and straight towards Earth as a gift for this year's annual star festival in the Mushroom Kingdom. The game starts off deep in outer space, zooming in on a newly opened portal to a strange place known as the Cosmos of Illusion. Scilacticon Galaxy's Plot for Super Mario Galaxy 3: Without further ado, I finally give you MY PLOT for the Wii U game I've wanted ages, known as SUPER MARIO GALAXY 3!! Now, please, grab a drink, sit back and relax, and get ready to take off on a galactic adventure like no other you've heard. JUST STATE THEM DOWN IN THE COMMENTS SECTION. Now before I start, let me just say that this plot is 100% ORIGINAL, despite the fact that you may hear some ideas in it similar to movies you may have seen, and please keep in mind that these ideas are just some that I'D LIKE TO SEE in Galaxy 3, so if you have any of YOUR OWN IDEAS, PLEASE DON'T CRITICIZE MINE. And the last level of them all uses walls that only appear when you spin in the air, meaning that you have to wall-jump over a gaping bottomless pit, spinning to turn the walls on and off.Welcome one and all to my very own vision of a plot for Super Mario Galaxy 3! It seems like it's not getting enough attention as a journal, so here it is with a picture. ![]() This moment at first appears to be a throwaway joke, but hours and hours later it turns into a challenging level in its own right.Īnother galaxy is made up of boss encounters from the first Galaxy, strung together in one lengthy gauntlet. One of my favorites is a level built entirely around the "bowling" mechanic that the game introduces for one brief instant in the first level in which Rock Mario appears. New twists on old levels are all well and good, but the back half of the game is also full of brand new experiences. This is a lot less onerous than it sounds because Galaxy 2's controls are so perfect. Previous levels give you lots of fudge factor the comet challenges require perfection. These are testing your ability to perform perfectly – to get Mario to go exactly where you need him to be. These, too, aren't just busywork – it's not as if the purple-coin levels are forcing you to traipse over every square inch of a level in the name of reusing assets. This adds an interesting twist, since you're constantly trying to complete this secondary objective so you don't have to do the level over. If you don't grab one the first time, you have to get it and complete the level again. To cause Prankster Comets, and thus more levels, to appear, you have to find these medals inside the levels before you finish them. In the first world of each level, there's a Comet Medal hidden somewhere. There's a new design choice in Galaxy 2 that adds another layer onto the challenge of finding all the stars. In fact, the game doesn't let up for a second – right up until you collect the 120th Power Star you're constantly being asked to do new, different things. ![]() You might be forgiven for thinking that those surprises might slow down toward the end, but they don't. Super Mario Galaxy 2 is a game packed full of surprises – each level is different than the last, with some unique twist on the simple mechanics that will feel brand new even to people who played the hell out of the original.
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